Friday, April 4, 2008

JNES version 1.0 releases

Here it is...

JNES 1.0

Friday, February 15, 2008

Nintendo DS

Nintendo DS

The Nintendo DS (sometimes abbreviated NDS or DS) is a handheld game console developed and manufactured by Nintendo. It was released in 2004 in Canada, U.S., and Japan. The console features a clamshell design, similar to the Game Boy Advance SP, with two LCD screens inside - one of which is a touchscreen. The Nintendo DS also features a built-in microphone and supports wireless IEEE 802.11 (Wi-Fi) standards,[4] allowing players to interact with each other within short range (10–30 m, depending on conditions) or online with the Nintendo Wi-Fi Connection service, which launched later in the console's lifespan. This was the first Nintendo console to be released in North America prior to Japan.

The system's code name was Nitro,[5] and this can be seen in the model codes that appear on the unit. The console's name officially refers to "Developers' System", in reference to the new game design the system was meant to inspire, and "Dual Screen", the system's most obvious feature.[6]

On March 2, 2006, Nintendo released the Nintendo DS Lite, a redesign of the Nintendo DS, in Japan. It was later released in North America, Europe, and Australia in June 2006. The DS Lite is a slimmer and lighter version of the Nintendo DS and has brighter screens. Nintendo of America refers to the older model as the "original style" Nintendo DS.[7]

Monday, February 11, 2008

Secured loans ROM site has a Point system to download ROMS.

To make a secured loan at the dgemu site you must have the following requirements.

  • You have made 50 posts in the forum.
  • You have donated at least $5.
  • You are a Power Member.

Sunday, February 10, 2008


VisualBoyAdvance (also known as VBA) is a free emulator distributed under the terms of the GNU General Public License. It emulates software targeted for the Game Boy, Super Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles sold by Nintendo. As of 2006, VisualBoyAdvance is the most popular such emulator for Windows.

Besides the DirectX version for the Windows platform, there is also one that is based on the free platform independent graphics library SDL. This is available for a variety of operating systems like Linux,[ BSD, Mac OS X,[3] and BeOS.

The VisualBoyAdvance project was started by Forgotten.[4] When he left the development of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. The VBA Team is currently understaffed, and work on the emulator has mostly ceased.

It includes these features:

* Save game state at any point
* Joystick support
* Speed up button
* Game Boy Printer emulation
* Super Game Boy border support
* Auto-fire support
* Realtime IPS patching (used by, most notably, fan translated games)
* Hacking capabilities, including search engine, Game Boy Gameshark and GameGenie support.
* GamesharkAdvance and CodeBreakerAdvance support
* GBA debugger in the SDL version
* Import Gameshark Game Saves, codes, etc...
* Import battery files from other emulators
* Export battery files to other emulators
* Sound recording
* Graphic filters to enhance display: 2xSaI, Super 2xSaI, Super Eagle, Pixelate and Motion Blur
* Full screen support
* Screen capture (through menu or configured key)
* Enhanced Skin engine
* Memory viewing and altering possibility
* Tile, I/O etc. viewers

Note that Gameshark codes can only work sometimes, as Gameshark codes only affect (this is most often the case) a file with a basic name identical to the original game.

Saturday, February 2, 2008

Console Emulation

A console emulator is a program that allows a computer or modern console (cross-console emulation) to emulate a video game console. Emulators are most often used to play older video games on personal computers and modern video game consoles, but they are also used to translate games into other languages, to modify (or hack) existing games, and in the development process of homebrewed demos and new games for older systems.

By the mid-1990s personal computers had progressed to the point where it was technically feasible to replicate the behavior of some of the earliest consoles entirely through software, and the first unauthorized, non-commercial console emulators began to appear. These early programs were often incomplete, only partially emulating a given system, and often riddled with computer bugs. Because few manufacturers had ever published technical specifications for their hardware, it was left to amateur programmers and developers to deduce the exact workings of a console through reverse engineering. Nintendo's consoles tended to be the most commonly studied, and the most advanced early emulators tended to reproduce the workings of the Nintendo Entertainment System (NES), the Super Nintendo Entertainment System (SNES), and the Game Boy (GB). Programs like Marat Fayzullin's iNES (which emulated the NES) and VirtualGameBoy (GB), the Pasofami (NES) and Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era. A curiosity was also Yuji Naka's unreleased NES emulator for the Mega Drive, probably the first software emulator running on a console.
n April 1997, Bloodlust Software released version 0.2 of NESticle. An unannounced and unexpected release, NESticle shocked the nascent console emulation community with its ease of use and unrivaled compatibility with NES ROM images. NESticle arguably[citation needed] provided the catalyst with which console emulation took off: More and more users started experimenting with console emulation, and a new generation of emulators appeared following NESticle's lead. Bloodlust Software soon returned with Genecyst (emulating the Sega Genesis), and others released emulators like Snes9x and ZSNES (SNES). The rise of the console emulation community also opened the door to foreign video games and exposed North American gamers to Nintendo's censorship policies. This rapid growth in the development of emulators in turn fed the growth of the ROM hacking and fan-translation community. The release of projects such as RPGe's English language translation of Final Fantasy V drew even more users into the emulation scene.

Legal issues
As computers and global computer networks continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Many fifth generation consoles such as the Nintendo 64, the Sony PlayStation, and sixth generation handhelds, such as the Game Boy Advance, saw significant work done toward emulation while still very much in production. This has led to a more concerted effort by console manufacturers to crack down on unofficial emulation. Because the process of reverse engineering is protected in U.S. law, the brunt of this attack has been borne by websites that host ROMs and ISO images. Many such sites have been shut down under the threat of legal action. Alongside of the threat, link rot has occurred at several links without update to the webpages.

Another legal consideration is that many emulators of fifth generation and newer consoles require a dumped copy of the original machine's BIOS in order to function. As this software is a copyrighted work and typically not accessible without specialised hardware, obtaining them generally requires the user to obtain the file illegally.

On the other hand, commercial developers have once again begun to turn to emulation as a means to repackage and reissue their older games on new consoles. Notable examples of this behavior include Square Enix's re-release of several older Final Fantasy titles on the PlayStation, Gameboy Advance, and DS; Sega's collections of Sonic the Hedgehog games. The most recent, and probably the most notable example is Nintendo's Virtual Console, which comes packaged with their new seventh-generation system, the Wii and allows for emulation of NES, SNES, Nintendo 64, Sega Genesis, TurboGrafx-16, MSX and Neo Geo computer games.

Other uses
One advantage to ROM images is the potential for ROM hacking: amateur programmers and gaming enthusiasts have produced translations of foreign games, rewritten dialogue within a game, and applied fixes to bugs that were present in the original game. Software that emulates a console may be improved with additional capabilities that the original system did not have, such as anti-aliasing, audio interpolation, save states, online multiplayer options, or the incorporation of cheat cartridge functionality.

Sega Smash Pack 1 and 2 for PC used a Windows port of the emulator KGen.

The Xbox 360 is not natively backwards-compatible with original Xbox games (due to the differing system architectures) and so backwards-compatibility is achieved through an emulator designed by Microsoft. The PlayStation 3 (with exceptions) uses one emulator to run PlayStation games, as well.

The Game Boy Advance rereleases of all NES titles in the Classic NES Series line were emulated.

What is Project G.E.M.I.N.I ?

Project G.E.M.I.N.I stands for Game Emulator Manipulation Interactive Network Interface.

This is a project to emulate various consoles on your PC, free of charge using existing emulators....I will guide you through on how to tweak your emulators for maximum performance and supirior graphic emulation. The emulators belong to their respected owners, I am just a guide...remember that.
Their will also be free and legal games to be downloaded from my site(which is currently under construction) and cheats will be available too.

So with this blog site I will interact with you....Give your comments I will consider all of it. This is where I will post news about the Project G.E.M.I.N.I....So stick around....See you soon.